Jump to content
  • Advertisement
  • entries
    422
  • comments
    1540
  • views
    490705

Alpha 1 is released!

Sign in to follow this  
jollyjeffers

237 views

I've just pressed the appropriate magic buttons to make [Alpha-1] Simple Geometry Processing PoC the latest release for my '3D Pipes in Direct3D 10 project.

It's still pretty primitive and the only part that is likely to be of much interest is the instanced rendering path.

It was almost disappointingly easy to get working. I reckon there is still room for improvement, but flicking through the Instancing10 SDK sample made it trivial to get a simple implementation up and running.

I've yet to compare performance with the horrific brute-force renderer which does CPU-side transformations ([wow]) but I did check the VRAM consumption:

Brute Force - 16.5mb
Instanced - 270kb

Can't complain at a 63x improvement [grin]

Anyway, time to decide what goes in the Alpha-2 build... I'm thinking I'll focus on getting some form of lighting up and running next.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!