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Crunch over -- let the games begin...well, kinda.

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So crunch is pretty much over for me at work; we shipped Boop and my current tasks are not too time sensitive.

Also, for those of you interested, a game that I spent a lot of time on, and one that I will be spending more time on soon, has been announced:

The Harvest Moon Killer

It is an amazingly deep and complex game for the DS, and actually quite fun. Anyways, it is announced and should be hitting stores in November-ish. If you like me, you will buy it, and if you don't like me, well, humor me.

Having some more time on my hands it is back to developing PC stuff. Zerowolf has put up a 48 hour game dev contest for this weekend, and although I kinda sorta have plans for the weekend, it is hard to say no when his desk is literally 10 feet away.

So we'll see how that goes. I'll finish something, although whether or not it will be a game is yet to be seen.

And as always, life keeps rolling on...
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I gotta back shadowcomplex up on this one. Unfortunately I wasn't able to work on this project since I just started a few weeks ago, but I gave it a spin and it is a pretty cool little game. Anyone who enjoys the actual farming aspects of Harvest Moon will really enjoy it. shadowcomplex and all of the others who worked on it did a really good job.

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