Next step is to port it into the engine. For some reason my first time around I could NOT get my models to animate, I wasted days on it.
So now I based it off some working code so hopefully I'll be able to finally get this shit working w/ the new DXSDK.
The FPS are great until about 200 of these meshes are displayed then the framerate drops to ~30 @ 1280x1024.
I'm tired soooo...here are some screenshots...[grin]
And just for fun...
Also higher-res screenshot of the SPAS-12 shotgun