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Skin / animation test application

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So I threw together a quick test app to test the blending between different animations, and also generating tangents and rendering the skin shader in-code.

Next step is to port it into the engine. For some reason my first time around I could NOT get my models to animate, I wasted days on it.

So now I based it off some working code so hopefully I'll be able to finally get this shit working w/ the new DXSDK.

The FPS are great until about 200 of these meshes are displayed then the framerate drops to ~30 @ 1280x1024.

I'm tired soooo...here are some screenshots...[grin]

And just for fun...

Also higher-res screenshot of the SPAS-12 shotgun

- Danny
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Still waiting for that ingame video with all the new characters and guns, it's going to be awesome!

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Yea, I'm adding HDR lighting, a new shadowing algorithm to the game, as well as getting this new animation system in there...

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