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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Pissed off

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MARS_999

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I am sick of certain people's attitudes on gamedev as of lately. I start a topic to discuss pirating and the loss of PC games due to consoles seem to be taking over, and big dev houses that are considered PC game companies are moving their main platforms to consoles. So what happens it gets into a debate on the fucking semantics of stealing or copyright bullshit. REGARDLESS ITS WRONG AND ILLEGAL. And I could give a fuck less who you think you are or what you think you know. So what happens I try to be civil about it, and get a down rating. Shit like this makes me move closer to closing my account at gamedev and demand a refund on my time left. Pretty sure I remember a discussion about in the lounge how keep the personal down ratings out for it's more opinions and not related to how helpful you are or how you behave towards others in the main topic areas.

On a lighter note, I got PBOs working for streaming textures now. Wow they speed up my load times but a decent amount, well worth the time invested. Also the memory requirments are less now, in task manager I was at 175MB now I am down to 65MB!!! Nice drop.

Moved to Vista Ultimate 64bit last night. In the process of updating and installing everything again. What is the deal with EM64T and AMD64? The SDK only supports amd64? I haven't done any research on the two other than I know one is Intel and the other AMD and both are 64bit... I read that MS is saying amd64 is the 64bit versions? Some say x86-64??? Confusion sets in.


Now I am off to find some other smart mouth punk to give a beating to...

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Don't let the lounge lizards get you down. Not entirely correct, but I liken it to the "don't argue with idiots, they'll bring you down to their level and beat you with experience" [lol]

Stick to the technical forums and journals and your faith in GDNet will hopefully be restored!
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Original post by jollyjeffers
Don't let the lounge lizards get you down. Not entirely correct, but I liken it to the "don't argue with idiots, they'll bring you down to their level and beat you with experience" [lol]

Stick to the technical forums and journals and your faith in GDNet will hopefully be restored!


Thanks Jolly! "A tear forms in Mars's eye!" You are the best! :D

Nah I been working non stop for 60days straight at work!!!! And my patience is gone for most B.S. plus I haven't coded shit in like 80days IIRC. But maybe it's for the best since GL3.0 is out soon!!! :) More goodies for me to learn!
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