NovarunnerStill trying to work out why my homing bullets are so insane.
I also did a bit of documentation and not much else.
AfterglowI implemented the vertex buffer object today, and are quickly writing up some example applications that use the framework so I can confirm everything works.
Otherwise, I also sat around plotting out how meshes will work in Iodine and updated the Propane Injector roadmap to bring some of it out into Iodine.
Camera stuff is also pretty important; I'm going to be spending some more time on the camera system so as to make render-targets as smooth as they possibly can be.