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I hate those fucking pepto ads.

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Tape_Worm

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So I implemented the transformation animation track in the animation editor. It's gross. The code for the sprite editor in general isn't very pretty. I'm not happy about that, but my enthusiasm for this is starting to drag, so as long as it works right now I'll be happy.

The actual interface for the transformation animations is manual, in that you input the coordinates by hand. Yes, I know, that sucks. If/when it's released and you don't like it, you can write your own sprite/animation editor. That's the joy of open sores. And hell, if it's better than what I have (almost certainly), then I'll gladly incorporate it (seriously, I never want to see this thing again, it has taken ample amounts of my lifeforce). Maybe in the future I'll 'finish' it. But as it is, it's fully functional (and probably quite buggy).

So I think I'll call it a day on the sprite editor. Now to write some shitty examples. Oh fun. Really though, it shouldn't be too bad, at least it's something different.

After that I'll make a feeble attempt to write some documentation, and release it. Yes. Release it.

I figure this should take about 15 more years. Patience is a virtue.
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