Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

It's not quite Gradius difficult, but...

Sign in to follow this  


More level design has been done on the game. I've yet to determine how big the levels for the game will be. I don't really remember exactly how big levels in these games usually are, but obviously they should probably last a few minutes, not including the boss battle.

I also added tiny explosions on the player's shots, and I'll probably add a little multiplier meter on the side to show the player how far they are from getting the next multiplier. That's another thing that needs to be fixed, currently the multiplier always increments after ten kills, when I want the number of kills needed to increase for each multiplier level. Also, obviously I need a boss life bar once I make the first boss.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!