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Run, you pigeons, it's the bar!

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So I implemented the bar because I clearly like to burn out my eyeballs and brain trying to figure out crappy arrangement math.
I now have a way better motivation for implementing the XML resolution-independent GUI in Iodine, because this stuff takes way too much time away from actually implementing the game. [rolleyes]

Anyway, I'll hook up the buttons soon. Don't worry! I also need to write a bunch of rumours, and as such I'll be scratching together some stuff from the unused load-screen tips that were intended to add a bit of game culture.

Finally, I need to add a data grid there to list the available missions once that is all implemented.

I think it looks really awesome, even better than the one I sketched on paper. I love it! I can't wait to use it.
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