I guess I can stop using splatting for terrain patches that are far away but then i need to use a color map to represent those parts.
I'll try to add 4 textures for each patch so that I can have unlimited texture overall on the terrain but a maximum of 4 different textures per patch.This way I can have green plains on one part of the map,lava and marshlands on another corner of the map.
I uploaded the editor to my GD space if anyone tests it please tell me how fast it runs.
Executable
Data Files