Darknuts' dropping swords now. Each sword drop has an attack value of 0-127, generated at random. If the sword you try to pick up has a better attack than what you've got, it pumps you up to that score.
I'm also showing damage scores now. Yeah, I'm using Label controls. Yeah, I know. Leave me alone. I'm just trying to get things on the go as quickly as possible. Next I'll add armor drops and do up a dirty [(att-def)<1?1:att-def] equation for armor; I don't actually have anything to do with armor in yet.