Darknuts' dropping swords now. Each sword drop has an attack value of 0-127, generated at random. If the sword you try to pick up has a better attack than what you've got, it pumps you up to that score.
I'm also showing damage scores now. Yeah, I'm using Label controls. Yeah, I know. Leave me alone. I'm just trying to get things on the go as quickly as possible. Next I'll add armor drops and do up a dirty [(att-def)<1?1:att-def] equation for armor; I don't actually have anything to do with armor in yet.
1. How many projects have stalled while the person decides they need to write their own GUI?
2. How important to the gameplay is the presentation of the text?
I would have awarded you the "amulet of common sense +3" if it didn't look like you already had one.