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I finally did some work on the game today, and finished the first level! Well...aside from the actual boss, which still needs to be programmed. I know already exactly what the boss will be, and it will be the next thing I work on.

The level turned out really well, in my opinion. Now with the pixel-perfect collision, the game feels alot smoother, and I'm able to pull off tighter dodges. I'll be releasing a demo of the game once I finish the boss, and I think anyone who likes old school vertical shooters will like it(for an amateur game, at least).

Anyway, I'm hoping to get the demo out soon.
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