Lots of other issues but I finally got everything somewhat together...the skin shader looks totally different with the HDR/Tonemapping so I had to spend some time working with that.
I was going to implement PSSM shadow maps, but now that I think about it I can get better results with a totally custom setup, or just slightly modified cascaded shadow maps, so that's what I'm going to do.
I'm working on a new movement system, WASD strafes, or moves forwards/backwards, mouse rotates...but I'm having "foot shuffle" animations created so the character doesn't just rotate in-place, I'll play one of eight animations based on the difference in rotations...it'll look really good. The animaitons should be done tommorow so I can play with it.
I'm going to start phasing in the gameworld stuff as well.
I've been spending some time working on "ONE WAY" 3 lane roads for the game, getting the traffic AI to work on arbitrary 2 way 4-lane roads was a bitch, this way there is more sidewalk space anyways.
I'm also making an elevated train which should help break up the flatness/2Dness that is inherent with using a tile based system.
Or you could just skip that all and look at the screenshots...
These guns are still being worked on, there are one or two minor issues I want to be fixed/added to them.
Work in progress on the new roads / environment...