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As mentioned last week I attended the MIX:UK conference this week.

Casual games people will be very interested in the whole Silverlight thing, so grabbing the various content from here will be worthwhile reading.

The various Expression Studio products they showed were pretty cool, but the apparently award winning Expression Web designers make a reappearance in Visual Studio 2008. I very much like what I saw of ASP.NET 3.5, LINQ and VS'08 - the whole ORM stuff and the way everything linked together was just brilliant. I never thought I'd get too excited about SQL databases and ASP.NET, but I was after 2hrs of Scott Guthrie showing it off [grin]

As I commented in downgraded's journal yesterday it'll be very interesting to see if LINQ and the ORM tools in VS'08 can be applied to game development. On face value they're just a neat toy for "normal" software and database oriented software, but I've a feeling they can be tapped for some pretty efficient and well written game software - especially with the huge amounts of data that games typically have to deal with.

I also managed to volunteer myself for the "revenge of the micro presentations" community track session on Wednesday. I managed to knock up 15 slides on Direct3D 10.0 at midnight the night before (you don't expect to get any sleep during a conference, do you?). The basic idea of a micro-presentation is 20 slides at 20 seconds each and it's bloody difficult - Powerpoint either waited too long to tick over to the next or seemed to be rattling through them 100x faster than I expected [headshake].

But it was interesting to try and connect low level Direct3D to the fluffy high-level of web design and development. With new toys like Silverlight and WPF it might be possible to integrate things and get some seriously cool results - attempting this might well be one of my upcoming projects alongside 3D Pipes in D3D10...
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Well, I can see using DLINQ in large online projects (A MMOG or Web game, for instance). LINQ != DLINQ, DLINQ is built upon LINQ though. So you can probably build your own LINQ adaptors (like DLINQ) that would link into your game and allow you to perform queries against your scenegraphs/etc.

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It's an over-simplification, but MMOG's tend to be as close to database software as games get. As much because of the remoting as well as the huge numbers of players each with very similar data. I can see LINQ/DLINQ/ORM working nicely here.

There was the interesting Dr. Dobbs entry last week (iirc) commending the MMORPG's for having high scalability and availability for such a large number of players. Basically saying it was possibly exceeding what most "normal" businesses achieve.

What I'm particularly interested in is whether any purely local game architectures can benefit from it. Sure, most games aren't going to use SQL Server but they do have a number of characteristics (if only numbers) that match that of a DB application... so applying some sort of "local-LINQ" seems like a more interesting challenge to me.

Washu, if you say DLINQ adapters can be built to something like a scenegraph (I've not looked into this) then that's the sort of thing I'm thinking about [grin]


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