Dum de dum
Added a whole pile of stuff. Hooked up the Engine item, finally, so the engine recharges after jumping properly.
However, it appears that doing this busted the star map's distance calculation, so I'll go back and fix it.Consider that fixed.
I also fixed a bug with vertex buffers that was crashing the game on the GMA 950, added a selection indicator to the radar, and spent a few more minutes thinking about how missions would work.
What else is left? A lot. [crying]
Here's a screenshot of me contemplating my engine recharging progress.

No snark right now. I'm quite tired; I'll post snark tomorrow.
P.S. GMA 950 performance: favourable. Those of you with Macbooks will be pleased.
I also fixed a bug with vertex buffers that was crashing the game on the GMA 950, added a selection indicator to the radar, and spent a few more minutes thinking about how missions would work.
What else is left? A lot. [crying]
Here's a screenshot of me contemplating my engine recharging progress.

P.S. GMA 950 performance: favourable. Those of you with Macbooks will be pleased.
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