Jump to content
  • Advertisement
  • entries
  • comments
  • views

Dum de dum

Sign in to follow this  


Added a whole pile of stuff. Hooked up the Engine item, finally, so the engine recharges after jumping properly.

However, it appears that doing this busted the star map's distance calculation, so I'll go back and fix it.Consider that fixed.

I also fixed a bug with vertex buffers that was crashing the game on the GMA 950, added a selection indicator to the radar, and spent a few more minutes thinking about how missions would work.

What else is left? A lot. [crying]

Here's a screenshot of me contemplating my engine recharging progress.
No snark right now. I'm quite tired; I'll post snark tomorrow.

P.S. GMA 950 performance: favourable. Those of you with Macbooks will be pleased.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!