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Bork

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Ravuya

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Today I started implementing the "Chassis" components of the game's actor stats, which will finally take a lot of the responsibility for the view and hull-related stats away from the actor's stats themselves and delegate to the chassis object.

I'm starting to totally understand why everyone is suddenly gung-ho about a component architecture for game objects; it makes life a lot easier.

Other than that, I spent today playing a bunch of games on Steam and not much else. In actuality I've been feeling rather sick today with a sore throat, so today was sort of a "day off". Back to the grind tomorrow.
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