Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


I have just returned from 2 weeks of holidays around Australia and I am now back into working on the game prototype.

The data storage editing features of core game entities has been completed at a rudimentary level with the new architecture and I am now working on a map browsing feature with which to visually edit game content. I'm experimenting with embedding a 3D graphics engine (OGRE via a previously graphics layer code) into the editor, but if this proves too much work - it shouldn't be, but you know how these things are - I might look at a windows GDI solution.

I will post updates as they happen. Right now, it's not particularly enthralling news, but it's nice to be making progress!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!