Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Texture weights O_O

Sign in to follow this  
Black Knight


After adding 4 texture weights to each vertex,I added the ability to modify them inside the world editor.Now I can paint different textures to the terrain but it is a little blocky.I may use another highresolution texture to blend the different textures together.The terrain is 256x256 so a texture of 512x512 texture will give me 2x2 texels on a quad I guess which is two times better than the vertex weights.The 512x512 terrain will use a 1024x1024 texture and 1024x1024 terrain will use a 2048x2048 texture which is the maximum texture size for lots of cards.
Another problem with the terrain is the tiling problem.Because I want the terrain to be huge I increased the tiling of the textures this caused the tiling very apparent :) especially in the distance.I will need to increase/decrease tiling based on distance maybe I can do that in the shaders.

School is starting so I won't have much time but I'll try to work on the editor more.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!