I got all the -basic- graphical functions done so you can load, draw, rotate and generally have fun with images. I have allso just finsihed doing the input part so you can read input from the user.
Last night I started working on getting the audio part done, which kind of works now, but I'm having a few troubles with the library interface I'm using because irrKlang has a funny way of doing things. Basically I have been using ISoundSource but it has become appernt that I should be using ISound, unfortunally there is no Load function for sounds - it is done via engine->Play2D - which is OK because you can play them paused.
Unforntually I'm lost at how it should work with my engine. Play2D loads and plays a sound , which can be looped of not, but I dont really want a function like LoadSound(file, looped) that just seems retarted to me. I want it to load a sound and the you should be able to play it ethier looped or not.
Basically irrKlang is being a giant thorn in my side D:
Anyway - I was thinking of how to expose the scripts i.e. do I do the engine setup in c++ and then the rest in script by reading a config file, or do I just do the whole thing in script and then only code the loading of the script.
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I have no freetime atm which suxs so the going is slow, fortunally I have two whole weekends free from work at the coop so I hope to pick things up soon (that is two weekends starting from next week D)
Well hopefull I might post a screenshot of somthing or other next time.