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Got a lot done today.

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I have finished my 3D math library for the time being. It encapsulates vectors, matrices, quaternions, rays, axis-aligned bounding volumes, oriented bounding volumes, planes, polygons and miscellaneous math functions that I will need.

I have currently been working on my engine renderer. I have got the basic functionality of my Direct Graphics implementation of the render device interface I am using. It boots up the DirectX 9 API and allows for device selection / manipulation via a startup dialog box. It also does things like clearing the screen etc. Here is a picture of it so far:

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