Journal Justification

posted in Every Semicolon
Published September 29, 2007
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If this journal is about my game, then it's not really procrastination, right?

I've been reading GameDev journals for years now and I've been waiting until I had something to write about before I ever made one of my own. I don't know if that time was really now, but I should be working on my game at the moment and this felt like a way to get my mind back on track.

My game is Outworlder, a 3rd person action game in which you fly with a jetpack and suck up rocks and shoot them out to kill enemies. I'm programming the game with 1 animator for the final project of my games programming degree using the Ogre engine. The other 4 groups making games for their final projects in the same course have 4, 7, 8 and 9 people; which I guess made us the 'underdogs'.

I'm sure I'll go into more detail about my game and myself in future journal entries and I'm determined to post pictures every update (they're what keep me constantly checking for updates to Dan Green's journal).

This time I'll start with some screenshots from various builds of my game throughout its development.

June 14 2007:

Small test terrain. Testing my texture splatting shader.

July 02 2007:

Cubes (placeholder rocks) with PhysX physics and ribbon trails.

July 13 2007:

The first "Scaly" (main enemy) model in the game.

July 29 2007:

Scalies with specualar mapping and crappy edge lighting shader effect I wrote.

August 15 2007:

Scalies moving to cover positions and shooting at me and my water shader I wrote reflecting terrain. The Outworlder model is finally in the game with specular mapping.

September 07 2007:

First pass of the level mesh put in the game and testing texturing it. Early lens flare effect. New Outworlder shader: per pixel lighting, rim lighting & specular map.

September 29 2007 (Latest Build):

Updated level mesh, terrain texture splatting sizes changed, lens flare changed to different sun flare effect. Added side thrusters to Outworlder.


Outworlder falling.


Outworlder flying up.


Outworlder flying forward. Starting island shown.


Looking out onto beach area from inside canyon. Trees.


Looking at beach area from water. Water reflection, refraction with fresnel term.


Blowing Scuttlers (other, exploding enemy) back. Fuel Cell pickup with shield shown.


Scaly with updated shader (basically the same as Outworlder's). Inaccurate weapon offset from hands (I'll fix that after this journal entry ;) )

I'm really happy with how developments gone thus far. We've still got a ways to go, but it's all starting to come together now. Check back in for my future updates where I'll detail more about the game's development and more about the game itself.
Next Entry The To Do List
0 likes 7 comments

Comments

HopeDagger
Fantastic! Looking very forward to watching development on your project continue.
September 29, 2007 09:08 AM
Aardvajk
Seconded. Welcome to journal land. Love the graphics style of this project and look forward to reading more about this in the future.
September 29, 2007 09:35 AM
Gaheris
Great stuff! Good luck on the project, I hope you'll get top marks.
September 29, 2007 12:16 PM
Butterman
Thirded (Is there such a word?) Great water, great idea and some great shaders. Good luck.
September 29, 2007 01:17 PM
Matt Carr
Thank guys. Developments been surprisingly smooth thus far, but to really get it to the level we want, I'm going to have to up my work rate significantly over the next couple of months. I've been focusing on graphics for quite a while now and while I'll still continue to improve them, my priorities need to switch back to making the gameplay fun.
September 29, 2007 06:04 PM
Gaheris
Don't you worry about the fun factor. Gameplay based on jetpacks = instant win! I know I had lots of fun flying around San Andreas with the jetpack.
September 29, 2007 06:41 PM
Trapper Zoid
Caption for the last picture: "Excuse me, Dr. Lizardman, but I appear to have an oar impaled through my head". [smile]

The game is looking fantastic, by the way. I'm sure you can put it all together for your course.
September 29, 2007 06:58 PM
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