Prototyping I

Published October 04, 2007
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Prototyping I

Well i've set off on a mission to test the 3D top-down shooter aspect of this project. I don't want to just write it out in a design script and jump right into it when I start the actual development process. I'm going to program some basic elements for the top-down shooter part and if it works out how I imagined it then I will add it to the design doc and keep the code to refine on later.

After this is done I will move onto the next idea, write up a proto, and then add it to the design doc if it works out. This way I will be able to know for sure if an idea works or not before I write it into stone for the actual development process.

This type of prototyping doesn't require good looking graphics only the essential parts to the game mechanics. Below are 2 screens showing the newly made project in C plus plus and a, fully rigged, 3D proto pony made with DeleD and Milkshape.






The Idea

The main idea for the 3D top-down shooter is to incorporate the most freedom when it comes to movement, shooting, and recoiling from any type of situation. It needs to be fast and you need to be in control. There should be lots of things going one. ie: Lots of enemy fire, enemies, power ups, etc..

Not going with anything to innovative on this part unless I get a better idea once the protoype is near finished. But there are a few things which I'm not going to disclose until I program them in and see for certain that it is possible to pull off.

Now it's time to start the prototype.
( Comments - Suggestions - Positive/Negative Crits are always welcome. )

- userjp
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