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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Games, games, and more games!!!

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Well I have a boat load of gaming to do and have done some quite a bit of gaming so far.

Rainbow 6 Vegas, Fear Perseus Mandate, Supreme Commander, Lost Planet, HL2 EP2, Portal. These I have played and won!!!

Now the games I need to finish

NWN2, NWN2 Exp, GOW, SupCom FA, Bioshock, Stalker, Black and White 2, Oblivion and Exp, COD4, Crysis, Solder of Fortune the newest one, UT3!!!!!

I need to win the lottery so I can play games for a living!

Now for coding, I fixed a bug that was killing me, I was about to throw out the whole damn project. turns out it had to do with my font rendering and I have no clue what was wrong, but FTGL, Freetype were the libs I was using and would crash everytime on exit. So I ripped that code out and used glut's built in font rendering and now no more crashes. For now it works fine and good enough.

So now I am onto physics. Newton lib is in the running so far. The dick wads at PhysX never emailed me back for a membership. So blow me. If newton doesn't work I think I will try either bullet or ODE.

After that is done I will have something that is playable to a point that resembles a game for once. See if I can make someone happen and be done with this game by summertime.

Bedtime sleep is welcomed once in a few days!!!


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heh yeah PhysX don't do a lot of mailing back, so :P em.
I'm using Newton in my project (for the last year+) - it's good, but has some failings. Has a good (but expensive) vehicle 'joint' simulation in there - quite detailed. Newton's developer is somewhat eccentric though, and protective of his baby :)
Bullet still seems not quite complete enough for most games, but it's improving quickly and has good dev behind it.
Last time I looked at ODE it worked with spheres and that was about it - problems with mesh-mesh collision etc.

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