New vehicles in-game...

Published November 17, 2007
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In the interest of trying to re-gain my journal's margins [lol] I'm going to post thumbnailed screens like this from now on....

Well these are from my homepage....CLICK THEM!!11











The screens are @ 1920x1080 with 4X FSAA, HDR lighting+bloom, soft-shadows [25 samples per-pixel], and a basic depth-of-field effect.
I'm working on getting the motion-blur back into the game and I'll have a much better version of the DOF effect soon.
Also these screens are taken @ medium texture quality [ 1024x1024 textures, since using 2048x2048 textures for all vehicles/characters would require GBs of video memory ].

But yea, I'm happy with the 50-60FPS @ 1280x720 w/full settings.

There is lots of other stuff I'm working on, not just flying around taking screens of teh seksy vehicles.

More info soon....

Back to work.
0 likes 6 comments

Comments

ildave1
You Suck...

Sorry, just had to get that out...
November 17, 2007 11:22 AM
MarijnStevens
Dude...

I dont care if you shout that someone sucks, really, i dont. But this is stupid -.-
November 17, 2007 02:01 PM
Ysaneya
Pure sex.

However you should probably reduce a fair amount of blur/bloom, or the hordes of fans will tell you how they hate games that abuse of those special effects. At least provide a slider in your graphics options to choose the strength of those effects.

What formula do you use for your DoF effect ? I tried many but they all suffer from a few artifacts so far. Also, is your DoF continuously applied ? How do you choose the focal distance ?
November 17, 2007 02:03 PM
coderx75
Holy shit!

The shine on the pickup looks a little out of place with all the rust. Actually, any vehicle with a rebel flag AND a healthy clearcoat is just silly. =b
November 17, 2007 03:16 PM
dgreen02
Heh, Yea it's a thin line to walk with the bloom effect, I myself noticed it's strength only when looking at these thumbnails. I think it's less overwhelming in-game. Plus there is tonemapping and I grabbed some of the screens before the lighting has been fully adjusted so they are slightly overexposed. Plus I intentionally took screenshots that accentuate the bloom/reflections on the vehicles.

When I said basic DOF effect, I mean everything beyond X distance from the viewer is sampled from the blurred scene texture, it's really not DOF, just a little hack. I'm going to do implementation round #2 with the Nvidia paper on the topic, and use their formulas to determine the focal planes, and I'm also going to blur it even further.

Yea, the bloom is a slippery slope...I'll add a slider to adjust the bloom value. Actually I also reduced the HDR key value for the scene by 5% since taking these screenshots so things will be a bit darker.

I dunno, it looks good in motion IMO, guess you guys will have to wait til BETA to decide :-D

Also I agree about the shininess of the pickup...I just picked 5 of my favorite screens from the 15 I grabbed yesterday. I'm also going to have 2 sets of car colors, exotic cars, and grungy/dirty cars, since it can look odd to see a candy apple red compact car, or a purple sedan...heh. Soo much work too few hours in the day.

- Danny
November 17, 2007 06:18 PM
deathtrap
That's crazy!
November 19, 2007 10:24 AM
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