I am determining that I am having slow downs based on my FBO auto mipmapping. I am using 2048x2048 texture sizes which are expensive but man it kills FPS... Not sure what one can do for that... IIRC I don't see any difference in IQ with the mipmapped FBO vs. non mipmapped. So I may turn them off for now.
Once I run through my list of things to check or update, I will add in physics. I am looking at newton for the SDK. What I have seen so far it looks easy enough to use. I hope.
Anyone here use laptops? If so which one are you using? I love my desktop very powerful, but if I go somewhere I would like to keep coding. e.g. Xmas is here and driving a few hundred miles to the relatives sucks, but if I could code while I was there if I stayed the night now its becomes a nice tool to have.