• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

Modifiably mayhem

Sign in to follow this  
Followers 0


Messing with another feature provided by Newton: modifiable collision prims. I've currently got a system to attach bodies together via joints, but its quite complex and leads to some problems with collision processing (and is probably overkill for things like the deck lift.)
With modifiers I can just set the matrix of a bodies collision prim rather than using forces & friction etc. Can obviously lead to other problems if abused though... :o

Sign in to follow this  
Followers 0


Well well well :) great to see we are all still here :)

hope you all been having a good time and martin looks like you comming along fine :)

i pop back again soon to say a proper hello, but hope your all looking forward to christmass and if any ones bored try looking up mindrover on the inter net and haveing a go.. great if you like programing robots :)

Share this comment

Link to comment
Hi Devil!

Good to see you're still around - looking forward to some quality heckling ;)

Share this comment

Link to comment
Well its nice to see you still keeping up the good work...

hope lifes been treating you well over the last few months. and still looking forward in antipication to seeing some more videos of the code in action ;)

You know i still can't belive how even all these years later, i can still pick up the original of this game and enjoy it!! its one game that has never lost it!!

Well time for me to wander of home now. i be back soon to really start ;)

Take care


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now