I want to get to the stage that I can export a textured basic building in more or less any format (MD2 is preferable since I already have loading code for it), and get that into my engine. Then I can start doing some actual game stuff instead of engine nonsense, which should be much more productive, since I can see how the engine performs in real world situations.
My plan is to create a fairly basic RTS, like one of the Command And Conquer series of games, with a few single player missions (scripted with the script system), and multiplayer support (With the network system).
The engine itself is pretty functional as it is, the basic code is in, I just need to iron out some wrinkles with it.
Post how you get on with the tutorials you linked to. Would be interested.