When I imagined the game years ago I envisioned I pictured a landscape like most battlefields with some 2D full body shot characters on each side. Kind of like the Final FAntasy screenshot I have. I thought "why not have a strategy game with battles similar to these classic rpg's"?
But obviously with no programming experience this would have been a difficult task. So when I saw a game called "Astral Tournament" I thought "why not make them like pictures/cards" and put the game in a kind of battle between gods instead of a traditional battle?
This to me kind of allowed me to use static pictures with backgrounds instead of full body models. It also allowed me to create some kind of mystical pseudo battlefield instead of a traditional one.
I'm still very concerned about how this battlefield will be received but it has allowed me to focus on the powers/spells and the strategy/game play of the game, as opposed to having to spend all that extra time on graphics. I realize this means certain players may not be initially attracted to the game.