Download: [zip | tar.bz2 | tar.gz] (23 MB)
The demo requires OpenAL. If you don't have it already, you can grab it here.
To play with the options, open up the "conf" file in a text editor. If you have a faster machine, you might try reducing vid.shadow.down and enabling vid.shadow.blur.
Please post any comments, especially with regard to what you thought was good and what was lacking. I'm also interested to hear what kind of performance you get. I get 20-25 fps on a Geforce 6600. If you get errors or crashes, send me the log file, or post the last few lines.
- No scene partitioning!
- Skinning is entirely on CPU, without SIMD
- Lots of glGet calls
- No object collision detection
- Insufficient toolset == slow content development
- Lack of interface