Anyway, there's also going to be an auction section, for users that want to auction off music equipment. This will be the hard part because I'll have to make it mega-secure.
There's other stuff, but I can't focus right now, so I'll fill in the blanks later.
I'm still thinking of more stuff to add while I do up some concepts for him.
Still working on filling in the blanks on this design document. That template is fucking huge. I'm holding to my 1 hour a day though, so it's getting there.
I've been thinking about the combat system. I decided to go with the free-roam like Baldur's Gate and I ran into a predicament, which would be what to do when the main character dies.
For those of you who haven't played this amazing game, when the main character dies, the game ends and you either have to start over or load your game. Personally, I find this to be retarded, because if anybody else dies you can just revive them. So, I'm pondering on this choice. I can't seem any good reason why they did what they did other than sometimes a script will activate where someone will talk directly to the main character and they can't do that if he's dead. However, that's pretty easy to avoid (just have them talk to whomever is leading the party in the main character's stead.) I'll think about it more before just jumping the gun, but I think I'm going to make the main character like any other character.