Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  
Evil Steve


Nothing exciting to report. I managed to get my kitten-monkey exported from Blender as MD2 and into my engine. Next I need to strip out the other 191 frames of dross, or, better, write my own exporter. Which is what I'd prefer to do, the Druink model format is really simple, very similar to MD2. A header, followed by a list of indices, followed by a list of frames, where each frame has a name and a list of vertices. Writing an exporter for that can't be too hard (Famous last words)...

In work news, it's alpha build day today. It's 6pm and it's done, just needing testing. Woo!

EDIT: Arg. Apparently it helps to check what content is unlocked AFTER the save game has been loaded. It took me till 7:30pm to find that out. Sigh.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!