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With help from Mushu, I managed to make a version of the Blender MD2 exporter that only exports one frame, which is good. So I can now export meshes without ending up with a 17.5MB file at the end of it.

However, I've had blender crash a lot, 3 times today. It's probably do do with my experimenting with all sorts of stuff, but it's still annoying - particularly since I lost 45 mins of work the first time (On an hour long lunch break, bah).

I'm yet to get a mesh I made from scratch properly exported, and I'd like to find out how to do multitexturing in Blender too - although then I'll have to use a different format to export to, since MD2 only has one set of texture coordinates.


Still doing the Alpha build at work, due to me fucking up again, and some other code being bust. I'm tired.
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Is Blender's UI still a catastrophe of epic proportions?

I actually got the Blender book about five years ago so I could figure out how to use it and it ended up surprising me. Once you learn all the ins-and-outs of the program it ends up being very usable.

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Original post by mittens
Is Blender's UI still a catastrophe of epic proportions?
I wouldn't go that far. I tinkered for a bit after I installed it and got nowhere fast, but I got used to the tools pretty quickly after starting on some tutorials. It's quite bad, I won't deny that - but it could certainly be worse.

Quote:
Original post by mittens
I actually got the Blender book about five years ago so I could figure out how to use it and it ended up surprising me. Once you learn all the ins-and-outs of the program it ends up being very usable.
Yeah, I'm beginning to see that more and more now as I get to use more of the features. I was tempted to get the book when I started, but after looking at tutorials on the Internet and seeing how many things have changed between the version of Blender they were written for and the current version of Blender, and how unusable they are now, I've decided not to bother and to just stick to the wiki (Which seems to be pretty up to date).

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