Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    29
  • comments
    35
  • views
    18822

More Creature Stuff

Sign in to follow this  
Pluvious

275 views

A note on health:

I decided to use large #'s in the hundreds/thousands for health to allow for more flexibility. This allowed me to have small amounts of damage like 5 or large amounts like 500 or more be part of the game.

Character Status:

This is where anything that has happened to the creature goes. Its also if the creature has a power that affects himself or others is shown.


Battlefield


I'll just go over the examples of the Angel to get a general feel.

Holy Avenger: More damage to evil/undead creatures
Demon Slayer: x2 damage to demons
Law STrike 3: bonus damage on all melee attack to chaotic creatures (there is also of course a law strike 1 & 2...3 being the highest).
Evil Protection: Defense against evil creatures
Stun Attack: Chances to stun opponents with all melee attacks
Flying: Can attack all back line opponents and deity (under certain circumstances)
Leadership 3: Grants Willpower to all allies
Leadership 1: Those status affects in yellow mean the power has come from another positive source (another creature has leadership 1). Status affects in red are negative
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!