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Demo

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Aardvajk

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In the spirit of releasing frequent demos in the early stages of a project to get good and bad feedback in time to respond to it, HERE is an updated demo of Orb (thanks to Drillian, the link now actually points to the demo, which is always handy - sorry if anyone else was confused).

Changes since the last demo are basically sprites instead of coloured polygons and a pretty cool afterburner effect on the player ship.

Arrow keys to move and Alt-F4 to quit.

Comments and criticisms as welcome as ever.
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The, uh...updated demo is a link to a screenshot :)

Edit: but this link works.

Looks good, I like the fire trail from the ship. There isn't even anything to do in this yet and it's fun to play. Great work!

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Quote:
Original post by Drilian
The, uh...updated demo is a link to a screenshot :)


Nonsense. The new game saves on memory and processing power by only displaying a single frame. It is designed for lower end machines. [smile]

Quote:
Original post by Drilian
Looks good, I like the fire trail from the ship.


Cheers. Particle systems save hours of drawing animation frames.

Quote:
Original post by Drilian
There isn't even anything to do in this yet and it's fun to play. Great work!


Well, that's pretty damn good feedback. Imagine how much fun it will be when there is stuff to actually do. [grin]

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The spinning camera makes me dizzy. Admittedly, I have a low tolerance for that (can't play too many fps games). Collisions are very nice.

Can't really tell, but it looks like the particles are abruptly disappearing--might look better if they faded out instead.

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Original post by Special Ed
The spinning camera makes me dizzy. Admittedly, I have a low tolerance for that (can't play too many fps games). Collisions are very nice.


A friend of mine made similar comments. Don't know what to suggest really. Quite proud to be writing a game that makes people dizzy.

Quote:
Original post by Special Ed
Can't really tell, but it looks like the particles are abruptly disappearing--might look better if they faded out instead.


The flame particles are alpha-blending out, must be an optical illusion.

Thanks for the comments.

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