Setting the DESTBLEND to D3DBLEND_ONE instead of D3DBLEND_INVSRCALPHA when rendering the trail particles makes them look all glowy and cool.
I've updated the demo with an improved fire trail for the ship.
Setting the DESTBLEND to D3DBLEND_ONE instead of D3DBLEND_INVSRCALPHA when rendering the trail particles makes them look all glowy and cool.
Setting the DESTBLEND to D3DBLEND_ONE instead of D3DBLEND_INVSRCALPHA when rendering the trail particles makes them look all glowy and cool.
Comments
HopeDagger
Much nicer. Additive blending is the cornerstone to any cool particle engine. [grin]
December 23, 2007 01:59 PM
Quote:Original post by HopeDagger
Much nicer. Additive blending is the cornerstone to any cool particle engine. [grin]
Long time, no see, HD. Where's your avatar gone? Nearly didn't recognise you.
December 25, 2007 01:46 AM
Quote:Original post by EasilyConfused
Long time, no see, HD. Where's your avatar gone? Nearly didn't recognise you.
I'm off in another galaxy. No longer a bonefide GD.NET citizen. [smile]
Keep up the awesome progress!
December 25, 2007 09:14 AM
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