After some thought, I have finally come to a conclusion: I am going to be needing a better method for 3d level editing.
Currently, I only need the ability of moving and placing objects ontop the level. Modifying textures, tilesets, et al would be nice as well.
The question is: How should I approach this without too much complexity?
I can use Terragen to develop the terrains and ground of the level. Eveh3D supports Terragens' terrain file format, so I can can easily import it and use it within the editor (Even save it.)
I can also use a 3d modeler (Such as 3d studio max) to develop the models and objects inside of it. Eveh3D supports 3DS files, so I can also easily import and use them along with the terrain inside of the editor.
The same concept with textures (Eveh3D supports both BMP and soon to be TGA formats.)
So... All the editor needs to do is import the objects and terrain data to use for the level, and allow placement of the objects at any location within the level. The objects can consist of walls, enemies, boxes, people, doors, poles, lights, anything...
I never done this before. I wonder how this would turn out though...
I am looking for opinions on this setup. Should I do this? Is there problems with this setup (Probably.) Should I use an existing 3d level editor (Preferred free, but can buy it if needed) that I might be able to use?
...Or do you have your own suggestions?
Thanks for any help with this design decision!