Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


It always makes me happy when I can make a little change to make a lot of work easier on myself.

One of the problems with Novarunner's data model is that I kept having to copy and paste chunks of XML when I wanted to include an item in a ship's inventory:

projectilesPerBurst="8" spread="10" minSpeed="3" maxSpeed="10" minDamage="10"
maxDamage="40" burstSpeed="0.5" slot="0" heatSeeking="0" mass="10"
baseValue="100" type="0" timer="0" projectileLifetime="1.5"/>
So I added Item References:

This will make my life much easier.

In other news, I'm working on dealing with bugs that implementing "system limits" has caused; now I have to make AI ships stop and intelligently turn around once they hit the end of the world. [rolleyes]

Merry Christmas. Hope you all get motivation under your tree.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!