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The Engine Craze Part II

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Well after I sent out a bunch of emails to a couple different engine companies, some of which I got rather rude replies, I think my search for an engine is coming to an end. The C4 engine is gonna win the race, simply because of the length of our project. We have a time schedule of about 3 years to create a MOFPS. I've heard the networking capability of C4 is limited to about 16-32 players at one time...HOWEVER there is a rumor that Eric updated this?? HMMM?

Other than that I am looking at a networking middleware solution, like RakNet. It's inexpensive for the most part and is a nice old standard C++ library. Any other suggestions would be cool too:)

Perhaps to add the the outdoor terrain I will use Freeworld 3D and import the maps. I do believe Eric of C4 is going to add a vegataion update to his engine too, so we'll see.

And for physics, I believe there any many physX plugins and wrappers available for free.

So I think using the C4 engine and applying our own modifications, we can come up with some good multi-player goodness and eye-poppin graphics. Hehe

And of course, any suggestions are welcome!
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