- AI now respects world limits, and turns around when it hits it.
- AI will no longer leave the system if it is engaged in combat.
- AI has an idle state.
- Homing rounds actually work at speed now; there was a bit of work behind the scenes, but they now actively track the target instead of just heading to their location dumbly.
Thanks to the late Christmas gift of GDNet being down, I was able to get some actual work done yesterday.