Thanks to the late Christmas gift of GDNet being down, I was able to get some actual work done yesterday.
- AI now respects world limits, and turns around when it hits it.
- AI will no longer leave the system if it is engaged in combat.
- AI has an idle state.
- Homing rounds actually work at speed now; there was a bit of work behind the scenes, but they now actively track the target instead of just heading to their location dumbly.
It's actually starting to look like a game. Now if I can just get roll-assist in to take care of that control issue we can start actually talking release.