Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Modified Affinity/Morale

Sign in to follow this  


Ok, I have the Affinity/Morale starting at 0 and being 0% chance for good/bad affects. I think this makes more sense. Here is how it is displayed currently.


This display is still somewhat temporary but this is the general idea. Any ideas how it can be displayed better or if either affinity/morale need work are welcome.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!