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So after constant partying across 3 continents, enduring 4 languages, and meeting some of the most interesting people ever, I think I'm finally ready for some downtime. Downtime for me is working on this. A labor of love for a game that no more than 5 people may ever play but that I can always view as a success because it is (hopefully) exactly what I always envisioned it to be.

I'll be back in the U.S. in 2 days and then I'm going to start grinding this out. I hope to have enough to at least construct a tutorial by the end of the month to gauge any interest. Feedback on game design and graphics has been sparse until now, so if anyone is really interested in seeing this done quickly, now is the time to speak up. I work much faster if I think that anybody is even remotely interested in what I'm doing.

And I don't remember if I ever mentioned it, but my goal has always been to make this game completely free. I want the game to grow and I can't think of any better way to do that than to make it completely accessible to anyone with a computer. A terrible business model? Probably. Do I care? Not really.
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Speaking up! I want to see this game made, because I want to play this game. So get a working prototype up and I'll be all over it like a monkey on a cupcake.


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