winforms breakout

posted in SteelGolem
Published January 04, 2008
Advertisement
yeah yeah i'm sure you're screaming at the monitor by now. WELL PIPE DOWN! i had a reason to do this. in the first place, i actually haven't ever successfully built breakout. sure, i had the bat and ball - but i couldn't figure out what to do in response to a collision detect between ball and brick.

after two very late nights with rtwilli and guntar in #gamedevelopers over on starchat, and x-out and co. in #ludumdare on afternet, i finally defeated this cursed problem! the result:


sg-breakout-200801040413.zip (offline) - 60.56 KB, req .net

[edit: fixed 'er up, now it REALLY works right. you don't wanna know how stupid i was being.
vvv use this one instead vvv]


sg-breakout-200801050241.zip - 74.00 KB, req .net


mouseover the form to move the bat around. the corner collision response isn't *perfect* but its gonna work well enough in most cases that noone's gonna bitch at me about it. i think.

anyways, why'd i make this atrocity aside from laying the demon in my past to rest? i actually needed the response code for space fortress. simple answer, huh? its 4am so i'm gonna go to bed now that i'm done with it.
Previous Entry lots o' stuff
Next Entry Space Fortress
0 likes 3 comments

Comments

TANSTAAFL
perhaps one of the finest breakout clones I have ever seen.
January 04, 2008 11:30 AM
SteelGolem
is that sarcasm i'm reading? WATCH YOUR LIP, YOUNG MAN.
January 05, 2008 12:47 AM
TANSTAAFL
no, truly.

i am a big fan of the 60's batman series, where everything in the batcave was clearly labelled, and I've not seen a more clearly labelled breakout clone.
January 07, 2008 07:52 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement