Second, I thought I'd do a recap of 2007 as I enjoy reading the other ones people have put up. Plus it helps that I change projects every couple weeks [grin]. So here it goes:
January - Various Doom and Quake related projects which would eventually provide the base for Escalation.
February - Spent the whole month working on Escalation.
March - Pretty much finished the programming portion of Escalation and began looking for artists.
April - Had a couple "new" artists apply, but by then I'd already realized that Escalation was less fun to play then Pong on the Atari. Tried working on a "true 3D" game, but it didn't last long.
May - Wow, sure got a lot done in May. First there was VoxelSharp, a program for making voxel models. Second was VAtlas, someday I'll get around to changing its output to XML and including a .Net assembly to help use it. Next was the software raycasting project, and lastly I decided to learn shaders by applying them to Doom.Net.
June - Attempted to make an isometric editor for X-COM like games, didn't get very far.
July - It was too damn hot.
August - Started working on a new GBA emulator, but got bored with it.
September - Spent every possible second working on GameKnight, my GameBoy emulator.
October - Tried to iron out various bugs in GameKnight. Eventually got fed up with it after not really getting anywhere over the month(fixing something would just break something else).
November - Tried to write an assembler, failed.
December - Not a whole lot, but it was exam time. Just a simple CHIP8 emulator and porting over my TileStudio stuff to XNA.
What does the future hold? I plan to start working on a new emulator for the NES along with finally finishing GameKnight. Plus more Doom.Net goodness as it just won't die, although this time I think it'll be a port of the original source and not another "from scratch" version.
Thanks for reading all this dribble.