Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

heh, that was easy. heh, that was easy. heh...

Sign in to follow this  


The "Legendary Hero of Legend" code has been updated to work with the current XNA version. By that, I mean the current XNA version that I have, so it's not XNA 2.0. It's a good start to this project.

I got a little experience making a Zelda-like game with my MAGIC entry awhile ago. Obviously it wasn't a complicated Zelda-clone, but I tried to emulate some things from that game, and had some success(in only a week too!). Plus, with this project, I want to finally implement Lua scripting.

As for Captain Ace, I need to work on some new enemies, and get the third level done. I just don't really feel like coding for the game right now, but I'll return to it shortly. Besides, I don't really think there needs to be many new enemies in a level with asteroids flying around.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!