Terrain/Environment update #1

Published January 08, 2008
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I'm going to be making a lot of progress on the terrain/environment in the next few days, so I'll try to post pixtures showing :

- (Done)Volumetric/per-pixel fog will allow volumetirc layer of clouds above city, also simple distance based fog.
- Get grass back into the game
- Add many props, newspaper, garbage, etc. to enhance city
- 3 lane roads, el-train, etc.
- Add refraction to the water shader, and depth fog to make it look great :-D
- New building shader for the bank/federal reserve building, which you can rob...I have to write a special lightmap shader to handle interior rendering, etc.

1-


- Danny
0 likes 3 comments

Comments

Hypnotron
"- New building shader for the bank/federal reserve building, which you can rob...I have to write a special lightmap shader to handle interior rendering, etc."


Congratulations on having your own case file opened with the FBI. :P

January 08, 2008 06:13 AM
sprite_hound
Kinda blurry IMHO. If it's the fog that's causing the blur... well, fog doesn't really blur stuff does it? Just desaturates with depth.

But it's always good to see your progress. :)
January 08, 2008 07:58 AM
dgreen02
Ohh yea, forgot, there is a 'dumb'(verses smart lol) DOF effect on the scene. I might just take it out because it seems most people don't like it...it'll be an option at least, for me it makes things better in motion.
January 08, 2008 09:26 AM
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