I downloaded Anim8or as my 3D modeling program, mostly because it's free, but also because it is very simple to use. Today I attempted to apply texture mapping to a basic cube. I first tried what I thought would work:
foreach(ModelMesh mesh in _model.Meshes){ foreach(BasicEffect effect in mesh.Effects) { effect.View = view; effect.Projection = projection; effect.TextureEnabled = true; effect.Texture = texture; effect.World = _boneTransforms[mesh.ParentBone.Index] * x_rot_matrix * y_rot_matrix * z_rot_matrix * trans_matrix; } mesh.Draw();}
and...It didn't work too well:
So, I'm going to start looking for some good tutorials on texture mapping. Unlike the last times I've tried to learn 3D graphics, I'm going to take this slow and try to learn the basics. So far it's going well.