Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    557
  • comments
    1237
  • views
    423099

Untitled

Sign in to follow this  
Evil Steve

72 views

Woo, more screenshots. It's still not optimised (As you can see from the number of draw calls), but it's rendering every face in the level, properly textured.

I'm also really going to have to parse the visiblity information, the start map is 32486 vertices and 64122 indices, which is rather a lot to render in one go. Probably.

Anyway, not much more progress from the last entry, but at least this looks impressive [smile]

Start point
(Click to enlarge)


Entrance hall
(Click to enlarge)


The FPS is from a debug build, but I doubt it makes that much of a difference.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!