As you can see by my archive on the right I've been a GDNet+ Member for quite a while, but I don't keep my journal up to date very well.
I really haven't done a ton on the game development front in the last year, I decided early in the year that the TorqueX stuff was still too new to be productive and I was busy like always with work. World of Warcraft always sucks up too much time, etc.
I noticed a week or so ago that the DreamBuildPlay contest was starting up again. The warmup started December 20th so I was already behind. On the plus side I already had a concept that I was kicking around that kind of meshed right with what they were asking for.
I redownloaded all of the XNA stuff, and decided to give TorqueX another try since I have licenses for everything GG makes except for TGEA. TX has come a long way, it's really nice to work with.
Over the last 4 nights I've already got my tileset for my ground, an animated character that moves, and a camera that follows him. I think my game idea will be novel to play if I get the ai working the way I want in the game. We will see how far I get this weekend.
My big stumbling block is going to be artwork, like it always is. I've found some free textures and sprites that I'm using but it would be nice to have something more custom.