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Bug-fix update

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I've fixed a number of bugs since the first release, perhaps the most important being ATI card support. The problem had to do with incorrect GLSL code (as we all know, nVidia's GLSL compiler is rather permissive), as well as a subtle GLSL incompatibility on ATI's part regarding the linkage of multiple const variable declarations with only one definition, which is valid according to the spec.

Here is the new version: [zip | tar.gz] (24 MB)

Note that this is a bug-fix release; there are no new features or art. I intend to make frequent releases, so don't feel like you have to download this one.

After overhauling the package (library) selection part of the build system, I'm currently working on OpenGL optimization and X11 support (for Linux).
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Wow! I'm impressed. The demo ran around 22-23 fps on my GeForce 7800 GT. I liked the character and how you handle the camera switches, very nice.

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Thanks for testing O-san! The framerate seems to be consistently around 20-25 regardless of the hardware, but I think I know where the bottleneck is.

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