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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gah, why's it always so hard to kick things off again in the new year? :(
Think I'll have to dry out and stay off the beers for a while after the Christmas festivity over-indulgence (like a record number of people I know are doing this year already!)

So... five years of Carrier hacking experience has passed! What do I have to show for it? Quite a lot, but still seemingly little as well. Time to wrap this up I think, before it gets out of hand.

Got my work cut out for me soon too, with child # 2 arriving in a few weeks :) Hmmm better get some hacking in quick... :o

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This is so cool!

I got a copy of Amiga Forever for Christmas, so of course the first thing I do is snag a crack of Carrier Command and load it up. It was as much fun as I remember, regardless of the blocky dithered graphics that left my sons in stitches.

I would love to playtest your latest creation. Do you have a forum going somewhere? This is by far the most exciting game release that I have seen in a long time!

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Heh - your sons need a lesson in gameplay! ;)
I'm *trying* to get things in a playable state before releasing anything, so it's not just a 'tech demo' thingy.
Gradually getting back into gear now, so *hopefully* have something soonish (I know - I've said this many times before!!)
My todo list is getting more structured and disciplined, so that will help...

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Hi there mate,

Gald to hear you had a good christmass and new year.

And yep i been keeping an eye on this for many a year now. been fun seeing how its progressed and developed, and hats of to you for sticking at it.

Can't wait to have a look at the "finished" product, intrested to see your take on what was an great game of its time. and in my mind possible one of the best gameplays ever made.

So good luck with it.

And good luck with the new little one commeing along. hope this year is a great one for you.

Take care


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Hi M,

Grats on the expected little one!

Happy to hear that this project is still going, and would be REAllY looking forward to having a quick fly around in a manta!

Shame about the forums all going, has anyone heard of any news regarding the old site?

Anyway, keep up the good work!


ps, hey DWAH, long time no see!

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Heh, suddenly got crowded in here :)
Thanks peoples - roughly 3-4 weeks to littl'un time!! I'll get him working on the models for me as soon as possible ;)

It really is amazing the amount of work these modern game thingies take - I did underestimate it quite badly. When the code base is as large as this is getting, it takes quite an effort to add new features etc, somewhat due to the part-time approach I have to take too. Ah well, I've set a target to get an Alpha sometime this year. Hopefully earlier than later...

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